This is part 3 of my 3D modeling software series where I detail my experience while searching for a 3D modeling software that is in-expensive, user-friendly, precise and inspiring. Part 1 looked at SketchUp and 123D Design. Part 2 looked at Tinkercad. Here in part 3 I take a look at Blender.
Blender is powerful and overwhelming. I installed it and tried to build some simple objects and couldn’t figure it out on my own, so I started to watch some of the videos and it slowly started to click. I was coming from the SketchUp, 123D and Tinkercad world where everything is visual and icon driven. Blender isn’t as user friendly as those options – but it is capable of so much more.
Free, but I recommend paying $12 online or $32 download for the 3D printing training videos.
As you can see from their feature list, Blend is very feature rich. You can do photorealistic editing, 3D modeling, 3D animation, simulations, video editing and much more.
Blender is open source and appears to be very active and their latest release 2.73 was just a few days ago on 1/7/2015. Based on their releases page it looks like they release a new version every 3 months or so.
They have a ton of tutorial videos for free. They have great training videos and one specifically for 3D printing for $12/month via the Blender Cloud. You could also just buy the 3D printing training DVD for $32.
Blender has a TON of user community forums (including a StackExchange page).
Blender can pretty much do anything you’d ever need with 3D modeling. That in itself is a positive, but you must be willing to invest time to learn it.
Basic operations are either deep in a menu or in a keyboard shortcut – so you will have to get help from training videos or documentation to get started.
There’s a big learning curve. Especially if you are used to Tinkercad and 123D Design.
Here’s a shot of the interface. It’s overwhelming at first, but it gets better as you go through and learn what each thing does.
This series is specifically targeting towards 3D printing for makers, some of which don’t have a lot of experience with complex software like IDEs. Coming from a Visual Studio or Photoshop, Blender would probably be a quick ramp up, but coming from Tinkercad would take much longer.
Since Blender can do everything and anything, not just 3D modeling for 3D printing, I would say that the 3D printing training DVD or course is required. Blender is free itself, but the training is either $12/month online or $32 download. Not a huge deal financially, but something to consider. It would be a good investment since Blender looks like it will be around and active for a very long time.
There’s a good Blender intro post on Hackaday that should give you a good idea of what the initial experience is like. There are a ton of comments on that post that range from “Blender is not the right choice for mechanical drawings and CAD” to “Blender is the best tool ever, just learn it”.
Other than 3D modeling for 3D printing, I have no intention of doing anything else with 3D modeling, like animation and so on. While Blender is powerful I don’t think it’s the right choice for me or for makers because of the ramp up time. Yes, it can be done and probably fine if you already know it, but I don’t really want to invest the time it takes to learn all of it’s intricacies. I feel like a lot of the ramp up time is because it tries to do everything. I would prefer software that is specifically targeting towards 3D printing.
|Two Words||Inexpensive||User-Friendly||Precise||Inspiring||Feature Rich|
Free, you just need to pay for tutorials
Lots of menus and keyboard shortcuts
Only meters, not millimeters. Conversion is difficult
Maybe after mastered, but not without training.
Free to start, not sure if they have paid option.
Lacks loft and advanced features
Free for non-commercial. $10/month for commercial.
Can only set exact measurements when placing objects.
Free for non-commercial. $590 for commercial.
Lack of smooth lines and buggy extensions.
Lacks loft, rounded corner.